![]() ![]() The lower this is, the closer entities will spawn to players. The minimum distance from the player that entities may spawn. The minimum number of blocks between a spawned entity and an existing living entity. The maximum distance from the player that entities may spawn. This tries to spawn at locations the player is about to be. How many ticks 'lead' the player tracking spawner will give players based on their motion. ![]() Lower for better performance but less reliable spawning. The horizontal radius of the areas randomly selected near the player to do spawning in. The maximum number of entities (NPC or Pokémon) that can spawn per player. Activates after the specified time period and gives specified time for each turn after that. ![]() Have auto-battle take over if the player is AFK during a battle. The time in seconds before the auto-battle handler picks a move automatically each turn. The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them. Once the AFK handler takes over, the unresponsive player may resume control at any time. The AFK handler is a system that automatically takes control of battling players that have not responded for an amount of time. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |